Well, it’s all about social networking.
Kynitex team is very social – trust me J. So we’re starting quite ambitious series of the Notes about
development process. We will let you in. Seriously. You’ll become a part of the
team – not a single trick will be hidden from you. So stay tuned!
Note #1. The
Idea. Zombik Antidote.
Development Team says: “And here we go to the
high-level concept. Kynitex previous games were rather simple. Classic
gameplays. Now we are ready to grow. So what’s the trend? Zombies. Crazy
popular, dude! Let’s go for it. All “zombie”games are the same – you may
describe the gameplay “go and kill all the ***** f**ckers [censored]“. A classic shooter. And for some unknown reasons all
zombies want your brain J. Yuk. So there’s no sense in making 1001st remake of this gameplay. We don’t want that. We’re talented
creative bastards. One-of-a-kind. We will turn everything upside-down, coming
up with a fresh idea. Tra-ta-ta-ta!!! Stop killing – start saving! Free Zombik! Gotcha!
Now comes the Story: “A young scientist
works in the crazy professor’s lab. During one of the experiments something
goes wrong and he is somehow turned into a zombie and dropped into the strange
place between the real world and nowhere. To save himself, our Zombic needs to
collect 7 ingredients and bring them to the Professor who’s making an antidote”. Here comes the working title of the upcoming game - Zombic Antidote. Each level in the game is kinda spot of this “interspace” filled with traps,
lightnings and other obstacles. While running, Zombic collects shiny yummy brains
to earn scores which can be used for purchasing bullet shields, fire protection jackets and
other useful stuff.
Now we’ve got a gameplay draft to start
with. Any thoughts on this, Design Team?
Design
Team says: “Err… aaahhh… that’s how we see it.”
Now we agreed on the Idea of the game. Started working on the Concept now. Stay tuned! To be continued.
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